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Last Messed With: Friday, 23 July, 2010 13:18 |
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Taking the races that came with SlashMUD .... and moving on to include others. ( Under construction while the game materializes). Slightly more detailed descriptions of Races can be viewed at "AerRaces" page. Sketchy Visualizations at Racial Comparisons page |
ElvishFurryFaerUnclassifiable |
Qaeglans (Flying)ReptilianExo-SkeletalTrollishRumoured Races |
Highe Elf[[ Image by Lynsey McGough , see her stuff at Elfwood ]] Highe Elves are believed to have been the first of the 'younger races' to have evolved or emerged, into the world, back in the days when the 'First Race' believed they were the only intelligent beings. They have developed most arts and sciences into their present form, mapped the planet since the changes that accompanied the end of the "Last Wars of Magick". Their martial skills and magical knowledge slowly increased over the centuries. Highe Elves navigated the oceans and mapped the heavens, developed written language, and watched the 'younger races' emerge. They have seen empires rise and fall, witnessed epochs of good and evil and managed to persevere against all who sought to conquer them and take their lands. This race has a height distribution from 180 to 230 centimetres. [ 6 to 7.5 feet ] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
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Forest ElfForest Elves are extremely sensitive to their surroundings and are natural druids and empaths. Most of them have no use for Orthodox Magick. They have learned to value their own culture and ignore the constant criticism of Highe Elves. Their ears aren't quite as pointed as their Highe Elf cousins'. [[ Image by Jonas Nelson, (I have asked permission to use this) see his stuff at Elfwood ]] This race has a height distribution from 135 to 195 centimetres. [4.5 to 6.5 feet] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
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MerMer are aquatic elves, have extra chambers in their lungs which enable them to remain submerged for up to an hour before needing to surface and gulp another lungful of air. They, like dolphins, also have a third lobe in their brains which some can develop to stun their enemies.[[ Image ('Arika' Mer Elf) by Alex Brittan, used by permission. ((This is an unfinished preview.)) ]] See his stuff at Elfwood.This race has a height distribution from 130 to 190 centimetres. [4.5 to 6.5 feet] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
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Dark ElfDark Elves are the slave race created when Ghardra (Goblins?) routinely raped any elven women they captured. Some hate the Ghardra, some hate everybody. Those who align themselves with the light credit Khatzen with their liberation from slavery and hold annual festivals to which most Khatzen are always invited as guests of honour. Many will often form uncharacteristic friendships and partnerships with Delvahrians (Dwarves). Dark Elf artisans who team up with Delvahrian weaponsmiths or armourers help produce beautiful weapons and armour that contain, or can contain, blessings, curses, and/or magickal 'charms'. [[ Image ('Night Elf') by Alex Brittan, used by permission. ]] See his stuff at Elfwood. This race has a height distribution from 127 to 190 centimetres. [4.5 to 6.5 feet] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
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Half ElfHalf Elves are usually half human but can also be half Ottarian or hybrids of two elven species. They may look like one type of Elf and exhibit traits of another. The may live short or very long lives. Anything from 200 to a thousand years.This race has a height distribution from 135 to 195 centimetres. [4.5 to 6.5 feet] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
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HumanHumans are not overly loved or even trusted by most other races. They enjoy rather short lives (rarely live 200 years, even when tended to by expert healers) and are able to become mediocre in almost any occupation they chose or fall into. A few may be motivated or driven to excel, but most don't. This race has a height distribution from 135 to 195 centimetres. [4.5 to 6.5 Feet] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
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Delvahrian(Delvahrians) (They don't like being called Dwarves). Delvahrians are short and solidly built, live near deposits of precious ores and have two obsessions: Mining and Religion. They have unusually high resistance to most forms of Magick, which they credit to divine intervention. They are able to channel Religious Magick and sometimes manage to use musical magick, but can't get the knack of Orthodox or Wild Magick. Female Delvahrians don't really grow beards, they may wear the beards of male ancestors when they journey among members of other races. They are struggling to understand concepts of nurturing, for, while they love and even treasure children, millenniae of stern disciplinarianism has only recently been thought to have caused vast numbers of their offspring to 'die of loneliness'. The race credits Ottarians with saving a critical city during a hopeless battle against overwhelming odds, and Delvahrian mothers whose children played with Ottarians noticed that those children had a much higher survival rate than those who did not. It began to dawn on them that Ottarian styles of bonding and nurturing made an incalculable positive difference in the lives of their young. [[ Image at right by Thomas Patrick Reidy III, (I have asked permission to use this) see his stuff at Elfwood ]] This race has a height distribution from 90 to 135 centimetres. [ 3 to 4.5 feet tall ] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
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Ursan(Ursans) are bear-like humanoids. They are large, strong, and not overly eager to join in anyone else's battles. {"We don't start wars, we finish them."} They like to build their own homes, plant easily tended and harvested crops and sit around playing musical instruments, drinking, and telling jokes. Female Ursans are more intelligent than their men, and need all their cunning to get their men up off their bums and doing constructive things. This race has a height distribution from 210 to 275 centimetres. [7 to 9 feet tall] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
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Khatzen [[ Image by Naomi Ainslie, see her stuff at Elfwood ]](Khatzen) They're tall, strong, dextrous, agile, they have claws and can use human and elvish weapons. They can't (or don't) use most forms magic. They can use healing magic. They can be LoreMaster bards and rarely learn musical magic (other than trance inducing rhythms). This race has a height distribution from 150 to 230 centimetres. [5 to 7.5 feet tall] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
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Faax[[ Image by Jonas Nelson, see his stuff at Elfwood ]]Faaxen are usually slender, often intelligent and 'clever', often wry and quick witted, 'eccentric', and are believed to have evolved from foxes. They build well planned (well laid out) highly fortified villages and cities with mostly masonry buildings in a style reminiscent of 'Tudor' construction with blue or sand coloured 'cob' and dark brown or indigo stained or painted timbres (or, more recently, metal plated timbers that resist fire.) Many of their buildings have interesting, even 'odd' shapes, which may aid the positive flow of magickal energies, or may just please their eccentric set(s) of aesthetic values. Many of their villages and cities have mazes of interconnected tunnels beneath them. Architects, Healers, Wizards, Researchers and Thieves [whose convoluted ethics baffle anyone who is not a Faax] are 'the five pillars of Faaxen society', and always enjoy the respect and public honours of "99.7%" of Faaxen. Having a Faaxen thief proudly wear something he or she has stolen from you is supposed to be an honour. Incorruptible Faaxen Guardsmen (and women) make a game of stealing back items, wearing them for a day [if possible, or somehow displaying larger or unwearable items in public] and presenting them to anyone who has formally complained that a thief has stolen something they can't bear to part with. (Feathery plumes on their soldiers' and guards' ceremonial hats often take the place of combat medals.) Many become obsessed with magick in any form. This race has a height distribution from 135 to 195 centimetres. [4.5 to 6.5 feet] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
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Ottarian(Ottarians?) Otterlike elvish/humanoid. With claws. Bright, but not overly wise. Communal, with an underdeveloped sense of 'private property'. They delight in sharing things and don't understand the concept of thievery, things just seem to follow them home. Good swimmers, Delvahrians believe Ottarians can actually die if they attempt to do a normal day's work. But Delvahrians have a soft spot for the 'childlike' creatures and credit them with having saved their race during a crucial battle, so they will happily build homes for Ottarians, design clever things like plumbing that needs almost no upkeep, and will try to encourage Ottarians to clean up their own clutter regularly. {"But a lot of that stuff you call clutter, is actually good stuff!"} This race has a height distribution from 90 to 150 centimetres. [3 to 5 feet tall] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
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SpriteSprites are
tiny flying healers, empaths, and 'Faeromancers'. Usually
altruistic to a fault, sometimes mischievous beyond belief.
Many nurture plants and animals, some specialize in nurturing
sentient beings. Most have light spells that scare most Trolls
into running blindly away as if their lives depended on it.
This race has a height distribution from 16 to 75 centimetres. [6 inches to 2.5 feet tall] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
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Faer ElfFaer Elves are best described as "odd". They are short, 'spindly' and peevish. ("One wonders why they would bother leaving their 'Faer Kingdoms' and mingling with the rest of us, who so obviously drive them to distraction with our 'mindless shortcomings and endless questions'. They shift their form- anytime, anywhere... into that of a [domestic] cat, sometimes in the middle of a sentence-... Devout vegetarians in their elven form, they see nothing wrong with torturing and eating mice in their cat form. ...And they also have an upright half feline-half elvish form called a 'Faer-cat', where they are prone to exhibiting tiger stripes of, for instance, bright blues and purples... together, on the same body!... Faer Cats seem not to care at all for any civilized conventions whatsoever- They seem to enjoy not making any kind of sense to anyone!") (That was written by an extremely stuffy old Highe Elf.) This race has a height distribution from 90 to 150 centimetres. [3 to 5 feet tall] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
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DhalggerDhalggers usually mingle with members of other races looking very much like Half Elves or Ottarians. They can also 'go about' as dogs. Their native form is 'humanoid' with a canine head. They are communal, nurturing, loyal, empathic; they make excellent healers and bards, can be scouts [Rangers], but aren't very good with weapons. With Religious Magick, they get a boost; otherwise, they tire easily. This race has a height distribution from 90 to 190 centimetres. [3 to 6 feet tall] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
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DryadDryads are extreme empaths who can't stand the thought of any children suffering. They will 'steal' abused children and nurse them back to health. Long thought to be a race of sterile females, they have only recently let us know that their males are almost as beautiful as their females. The majority of them are heterosexual, but they are persecuted by those who fear their own sexuality and rarely fight back verbally, though they suffer intense confusion and almost always need to struggle valiantly to regain their self esteem. {They may try really hard to forgive their persecutors, and then again, they just might hide somewhere and get even with a nasty spell or even a knife in the back. Though they probably won't kill their taunters, they will make their lives miserable.}Most have brilliantly coloured Butterfly like wings. They seem to be able to change their colour at will to blend into almost any background. This race has a height distribution from 122 to 154 centimetres. [4 to 5 feet tall] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
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SatyrSatyrs were believed to be all males and all sterile. Not so. Females never mingled much with other races. (They're the ones without the beards.) Gazing at their chests too long will probably merit your waking up with a splitting headache. They love wine, sensuality, and song. Because they've been hunted by over zealous members of some religious cults [almost worshipped or enslaved for their virility/passionate nature; or persecuted, tortured, and massacred because they have horns or were mistaken for demons] they avoid, or sometimes publicly taunt members of some cults. They have hooves and can kick like a mule- but, more often than not, they'd much rather drink and make merry than bother with grudges. This race has a height distribution from 120 to 165 centimetres. [4 to 5.5 feet tall] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
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YmmpYmmps (or "Ymmpen") just may be the 'missing link' between all races. Intelligent, sensitive, creative, fun loving, they practice their 'fire breath' spell often, because they never know when their lives might depend on it.They most often appear to be half-reptilian, half-mammalian, many with webbed feet and hands, some with non-functional wings (which they may grow just to prove they can do that). They claim to have the DNA of all sentient beings "not quite so dormant" in their own DNA, but they have three strands of the stuff, so they call it 'TNA'. This race has a height distribution from 90 to 135 centimetres. [3 to 4.5 feet tall] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
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Dove(Qaeglans) are 'Winged Elvish' with three distinct sub pieces, which vary widely in height, strength, and intelligence/inner strength and temperament. Doves are the smallest, most intelligent, have the most magickal potential and strongest Psidahrian talents. They also have the brightest coloured wings. Nearly every Dove with white wings and white hair is a Psi-Healer with extremely high Psi potential. [[ Image at right by Janet J.E. Chui, (I have asked permission to use this) see her stuff at Elfwood ]] This race has a height distribution from 90 to 135 centimetres. [3 to 4.5 feet tall] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
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Ravenna(Qaeglans) are 'Winged Elvish' with three distinct sub pieces, which vary widely in height, strength, and intelligence/inner strength and temperament. Ravens, or Ravenna, are the most 'average' in height and the most diverse in temperament. They excel as Rangers, Bards, Scouts, Healers, Thieves, and are welcome in almost any professional circle. [[ Image at right by Naomi Ainslie, (I have asked permission to use this) see her stuff at Elfwood ]] This race has a height distribution from 120 to 165 centimetres. [4 to 5.5 feet tall] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
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Hawk(Qaeglans) are 'Winged Elvish' with three distinct sub pieces, which vary widely in height, strength, and intelligence/inner strength and temperament. Hawks are the largest, strongest, and least fragile Qaeglans. They can be healers, but usually choose only Military and/or Construction careers. [[ Image at right by Sascha Frank , (I have asked permission to use this) see his stuff at Elfwood ]] This race has a height distribution from 200 to 280 centimetres. [7 to 9 feet tall] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
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Drax(Drax) Reptilians. They come in all shapes and sizes, temperaments and attitudes. Some believe that all non lizards should be killed and eaten on sight. Some believe in treating 'inferiors' by the golden rule to obtain favours in the afterlife. Some can spit poison, some can inject it if they bite an enemy. Some believe that anyone they rape becomes their personal slave for life. Some believe that lying and manipulating others proves your personal superiority. Some are genuinely nice. This race has a height distribution from 120 to 280 centimetres. [4 to 9 feet tall.] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
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GhardraGhardra{Goblins} are short, sickly, stupid, sneaky, cannibalistic and generally useless. A few in each generation become bright, brutal, bitter and bestial. They reproduce rapidly and their race keeps growing even if they do kill and eat their children, parents, and anyone else within reach.This race has a height distribution from 75 to 135 centimetres. [2.5 to 4.5 feet tall] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
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GremlinGremlins and short, thin, dextrous and agile Reptilians. They are self-absorbed and while most gremlin women steal anyone else's children to 'prove' their superior sexuality, the actual care and feeding of children is not even on their priority lists. Gremlin children either learn to steal what they need (food and shelter, clothing etc...) or they die. This race has a height distribution from 75 to 120 centimetres. [2.5 to 4 feet tall.] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
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Tiger SpiderTiger Spiders are a species of very intelligent, very wise spiders that were hunted to the edge of extinction by Sectoids. Some can communicate with 'two legs' with ESP. Their language is a series of clicks, smacks and guttural noises that only a few Elves, Ymmps and Faaxen have ever begun to understand. They can spin one suit of 'Tiger Silk Armour' per week if they don't use their webbing to immobilize an enemy. This armour is nearly priceless and extremely light, extremely protective. It can keep those wearing it warm on the coldest winter days. This race has a height distribution from 60 to 120 centimetres. [2 to 4 feet tall] Individuals are also 120 to 240 centimetres wide, unable to enter most dwellings and many public buildings. The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
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SectoidSectoids are Insect-Human hybrids, usually the descendants of ancient experiments that went bad, but somehow survived. Only an extreme minority; those with usually hideous, nearly human faces; are able to speak the 'Common' language. Decapedes, Quasi-Grasshoppers, Near-Cockroaches, and Near-Spiders form the most commonly seen majority. Many Sectoids have wings, not many can fly, Those that can fly are usually tracked down and enslaved by High-Ghardran or Ghardran Arch Mages. Most Sectoids hate everyone but other Sectoids.This race has a height distribution from 150 to 180 centimetres. The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
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Rock TrollRock Trolls are huge, strong, and barely sentient. Their skin is rock hard. They are blind in daylight and often burrow into the ground with their backs exposed when the sun comes up; and lie there, looking very much like a boulder until dark.This race has a height distribution from 240 to 300 centimetres. [8 to 10 feet tall] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
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MetamorphMetamorph. This race conforms to the norms of whatever race the individuals believe they belong to when they begins their lives. They may appear to be slightly quicker or slightly slower than most. More intelligent or wise or especially intuitive or 'lucky'... They are ignorant of their racial abilities and heritage unless awakened by an elder of their species, who will teach them to 'morph' into one extra form {with a separate name and appearance} at a time. [Advancement depends on role play. Whiners need not apply. The ability to roll a Metamorph is a gift a player must earn to begin with.] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
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WatcherWatchers are semi-corporeal beings from another dimension. Their normal 'physical' appearance is that of a 'watery tree trunk' with vaguely discernible facial features. They can speak, but usually communicate with ESP. They can charm or enslave servants to carry their worldly goods around. 'Good' watchers draw energy from the life force of the universe using Yoga like disciplines. 'Bad' Watchers drain life force from plants animals and people they come in contact with. Some were banished to this dimension, some got here by accident and decided to explore, some are here to track down and kill their enemies. This race has a height distribution from 240 to 270 centimetres. [8 to 9 feet tall] The hitpoints and spellpoints for this race are:
The attribute bonuses for this race are:
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This page was originally automatically generated by SlashMUDServer at 21:35:16, Monday, 22 October 2001. Then I got a hold of it... bwa hahahahahahahahah! |
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Last updated: 23 July, 2010 13:18
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